![]() ![]() A frequently heard paradigm in the games industry is making games that are easy to learn and hard to master. When we started designing Total War: WARHAMMER, we were aiming to create the most approachable Total War game yet, while simultaneously making it the most challenging one as well. ![]() ![]() In this devblog, campaign designer Eva Jobse will talk more about each of the factions’ early game experiences and the available difficulty levels in Total War: WARHAMMER.
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